When the ball deals damage to a block, the number that appears above is applied and the damage number should increase, but the next number that appears is applied (for example, when an attack is made while the number that appears is a damage multiplier of 1, damage 2 is dealt and the number above changes to 2). Also, when the ball breaks a block and then breaks the next block, the ball does not break at a constant speed, but rather bounces high several times and the attack speed slows down.
can you please bring back aga as agar, which is a ball that looks like a agar plate and works just like the agar ball but is fusable and instead of "agas" for how much clones it spawns it has "clones"
physics completely broken for some balls (like grapple fusions), blocks's health has to go in descending order, triple fusions for mathballs look completely innacurate, code in unoptimised (especially for mathballs's displays), custom has a 6 stat cap (boooooooring), you can fuse 3 same balls with triple fusions but not 2 same balls with double fusions, weaponball fusions are broken, function doesnt work half of the time, divisor can break infinity block, exponential has an ugly color, disturber starts with 5 damage, which is just werid imo
oh the upsides uhh its pretty accurate to earclacks idk
infinity block doesnt even have infinite health (it can be broken (e.x grapple exponential fusion)) its just a very big number and divider or percent breaking it in 2 attacks makes no sense
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When the ball deals damage to a block, the number that appears above is applied and the damage number should increase, but the next number that appears is applied (for example, when an attack is made while the number that appears is a damage multiplier of 1, damage 2 is dealt and the number above changes to 2). Also, when the ball breaks a block and then breaks the next block, the ball does not break at a constant speed, but rather bounces high several times and the attack speed slows down.
point it out in the discord server then
Oh, I didn't know that. Thank you.
Codes so you don't have to join the server: aga (aga)
67 ball (67)
ons oo ja (lmnop)
Leftquadrilateral (the Name of the game)
How does program work? Will there be a tutorial in the description or what
cooc
if you chose a number bigger than 52 on polinacci the text to speech breaks
S P E A R.
its good
ts so ah
ah so ts
so ah ts
ts ts ts
so so so
can you please bring back aga as agar, which is a ball that looks like a agar plate and works just like the agar ball but is fusable and instead of "agas" for how much clones it spawns it has "clones"
physics completely broken for some balls (like grapple fusions), blocks's health has to go in descending order, triple fusions for mathballs look completely innacurate, code in unoptimised (especially for mathballs's displays), custom has a 6 stat cap (boooooooring), you can fuse 3 same balls with triple fusions but not 2 same balls with double fusions, weaponball fusions are broken, function doesnt work half of the time, divisor can break infinity block, exponential has an ugly color, disturber starts with 5 damage, which is just werid imo
oh the upsides uhh its pretty accurate to earclacks idk
well infinity divided by 2 is infinity
infinity block doesnt even have infinite health (it can be broken (e.x grapple exponential fusion)) its just a very big number and divider or percent breaking it in 2 attacks makes no sense
It’s centy you ass
I'm sorry? Is that such a big deal?
absofuckinglutely
bro you dont have to find every bug in the game, the game is still VERY good, you should thank leftquad for ACTUALLY making this game
Someone had to point out the bugs
hi i helped suggest some stuff (specifically Cannonball and Pi)
also you should watch earclacks the game is based off of it
This game is good, it has a fusion, you can customize the hp and make your weaponized balls fight, it also has math type balls and more :)
very good
hi speedonacci
hi lettuce
hi leftquadrilateral
hi left-quad
hi left quad
Hi stenio
Hi left quad
hello
epic
w letuce
My favorite was
a) 100 balls of anything except factorial vs 1 factorial ball
b) The preset with the most hp for each block.
What a cool competitive simulation game! Gives me the same feeling as watching marble racing.
This is unexpectedly very fun! Thanks for making it!
This is a really fun toy. I lost a good amount of time looking for combinations to beat fibonacci